With its bright neon lights and its memorable logo - a shopping trolley travelling on a magic carpet - it would be hard to miss it.Īt the beginning of this year, Aladdin's expanded, with a beautiful, palatial-style sandwich bar, cake shop, shisha and kitchenwares store. Located on Tradeston's Commerce Street, a stone's throw away from the Clyde, you may have driven by the eyecatching Aladdin's when driving from the south side of Glasgow to the city centre. “It was definitely simplified, but the design in those games was still really on point - you had a who’s who of Disney feature animators working on them! That’s probably why people still remember those games so fondly.Aladdin first opened solely as a supermarket, Scotland's biggest world supermarket, at the start of the pandemic two years ago. “The father of limited animation, Hal Ambro, once said that if the design is really good, people will forgive some of the animation,” Francoeur says. It was never like, ‘We need Mufasa to deliver a dramatic monologue.’ More like, ‘He moves forward, growls, tries to grab you, then returns to the rest pose.’ Simple stuff, but really fun for that reason!”ĭespite the animation limitations, both games were hailed for their excellent visuals by reviewers at the time. “You’d have to figure out how to do one main, simple action that could reset into the character’s neutral pose. Morgan, who worked on The Lion King film as an intern, was assigned to work on Mufasa and Simba in the game adaptation, animating their run and jump cycles. “It was actually a really fun learning process seeing how much you could stylize the action to meet the limitations, while still achieving clarity,” senior animation lecturer Richard Morgan says of the Lion King game, his first project as a full-time Disney employee. We still put everything we knew about the 12 principles of animation into it, even if it was simplified.” For some, those restrictions were the best part of getting assigned to a game. Sometimes you’d only have a quarter of a second, so you had to make it work, using a lot of drags and wipes to accommodate for that. “They’d give me a full-figure Jafar doing an attack with his staff. “But the game was fun because I worked on characters I didn’t get to touch in the movie.” Daly fondly remembers working on animation cycles for the game’s final boss fight with Jafar. “All I got to do was put some of the tassels on the flying carpet in one scene,” Daly laughs. Next!’ It was nice to be able to whip stuff out like that.”Ī rough in-between of a bomb-throwing skeleton enemy from Disney’s Aladdin by Dan Daly.ĭan Daly, faculty chair of the Department of Animation and Production, was hired full-time at Disney just as production was wrapping up on the Aladdin film. On the game, you’d show the director stuff, and they’d go, ‘Approved. On a film, it was very difficult to get something approved by the director. At the same time, it was great, because you got instantaneous results - unusual at Disney. “You had feature film animators working on this wanting to get the most expression possible out of these very limited cycles. “I remember being frustrated only being able to do the bare essence,” Francoeur says. Sometimes I’d only have four drawings to do a cycle.” Francoeur, who worked on the Aladdin game’s animated traps, obstacles, props, and visual effects, says those limitations could alternately be infuriating and invigorating. By dint of that, we had some very strict limitations to what kinds of animation cycles we could do. “The constraints of consoles and games back then was ridiculous. “Gaming was nowhere near what it is now,” Jazno Francoeur, DigiPen’s program director for the Bachelor of Fine Arts in Digital Art and Animation, says. That could mean anything from a Fanta soda commercial starring Mickey Mouse to video game tie-ins. In between films, while Disney figured out what its next feature would be, the company often assigned animators to smaller side projects with the “Animation Services” department. Discrimination & Harassment Incident Report.BS in Computer Science and Digital Audio.BS in Computer Science in Real-Time Interactive Simulation.BS in Computer Science in Machine Learning.Information for Teachers and Counselors.
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